Thanks to a few NeoGaf users we can finally compare the map size of The Witcher 3 to several other open world games.So far the Witcher 3 map is around 136 km2 which only includes Novegrad, No Mans Land and Skellige Islands.There are are around 4-6 regions more who sizes are unknown at this point.In short, the final map will be absolutely massive in scale.
Neogaf users captured a few screenshots showcasing the games beautiful visuals and settings. Original Graphics Comparison An Impressive Remake of a 6th Gen Classic. The changes in this modpack change this dynamic considerable. Were less strict than other forums, but please refer to the rules. Until your account has passed your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving deleting ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards. If any modder whose work is a part of this pack wants me to take this pack down, please shoot me a PM on this forum and I will do so as soon as I am able. Just Cause 3 Map Vs Witcher 3 Full Breakdown OfJust Cause 3 Map Vs Witcher 3 Free To CheckI go over the major, foundational changes in the manual, but for a full breakdown of what each mod does feel free to check out their respective nexus pages. Just Cause 3 Map Vs Witcher 3 Series Do YouINTRODUCTION Do you wish Witcher 3 had more (or any) meaningful systems Do you mourn the progressive destruction of Witcher 1s excellent alchemy system throughout the series Do you have autism Well boy do I have a mod pack for you. I call it the Last Wish Edition because the last wish I am going to make before slitting my fucking wrists would be to never have made this pack in the first place. Jokes aside, I think Ive put together a combination of mods, held together by my own tweaks and compatibility patches, that substantially improves the game. My philosophy was for every change to either fix existing issues (including some major bugs that have, for whatever reason, survived to the latest version of the game thanks to CDPR not being very good at things) or introduce changes that would introduce meaning and depth to systems: combat now requires some tactics as opposed to merely decent timing, alchemy is restored to its former glory, nights are no longer just reskinned days, etc. At the same time I avoided changes that introduced entirely new systems to the game, as the more radical the change, the more likely said change is to be a bad one. I had originally made this pack for myself and a few friends and decided to upload it here on a whim, so the documentation of the new features isnt terribly extensive (again, refer to individual mod pages if the summary of what this mod does is not sufficient), however the documentation of various considerations and instructions is. Many parts of the modpack are customizable, but you dont have to figure out the most optimal settings but yourself. Finally, I recommend playing using the regular New Game start and the Deathwish Difficulty. This mod should work on an existing save, as long as you drink a clearing potion in game to reset Geralts abilities and reinitialize all of the mods, however this is sub-optimal and I am not going to be held responsible if your saves get corrupted or something. INSTALLATION Please refer to the manual for installation instructions. The process is relatively painless and only slightly more complicated than dragging and dropping the modded files into the games directory. Afterwards you will have to editadd a few lines in the games input.settings ini file. Finally, after starting a new game, you will have to configure the mod options using the recommended settings I provided which should take a few more minutes. FEATURES: Again, rather than list every single change I am going to go over the major, foundational areas of the game and explain how they have been overhauled. Tacticool Combat All you need to win in vanilla Witcher 3 is a light attack, the step-dodge, and a functional spinal cord. That is because you can chain attacks forever, and dodges cancel your animations allowing you to evade attacks at absolutely any time, even mid-swing. All you need your stamina bar for is the ocassional sign use, which will be Quen in 80 of the cases or YrdenAxii for wraithsalghouls respectively or Igni if you are going for the brainless sign builds. The games challenge comes from tackling monsters 5 levels above you, who get bonuses which massively bloat their HP and damage output beyond what their higher level actually gives them, and is more of a pain-in-the-ass war of attrition than a genuine challenge.
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